The Grey Wardens are heroes across Thedas once again: The Archdemon has been defeated with relative ease, and the scattered darkspawn are being driven back underground. The Blight is over. Or so it seems.
Valya, a young elven mage recently recruited into the Wardens, has been tasked with studying the historical record of previous Blights in order to gain insight into newly reported and disturbing darkspawn phenomena. Her research into the Fourth Blight leads her to an encoded reference scrawled in the margins of an ancient map and to the hidden diary of Issenya, one of the last of the fabled griffon riders. As the dark secrets buried in Isseyna’s story unfold, Valya begins to question everything she thought she knew about the heroic Grey Wardens.
A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Rhys reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever.
FBI Agent Angel Blondeaux is the focus of a man the press has labeled the Blindfold Killer. With each victim, she receives the call informing her where the dead body is to be found. The New Orleans Police have no choice but to enlist her help in his capture.
However, phone calls are only the beginning. This man wants more from Angel than just conversation. He wants her to be a part of his world. As Angel is pushed to her limits, will she stay safe and follow the NOPD rules, or will she play right into his hands?
War is upon the land, and the throne sits empty. Who will claim it?
Elbert of Artanzia finds himself in a precarious position. After stealing the throne from his older brother, he finds himself newly crippled and low on friends. The nobles want to undermine him while the populace wants to depose him. In a desperate attempt to keep his power, he launches a campaign against the barbarian islanders to the north—something that no king has ever done.
In the forest to the south of the capital lives Anna and her father. While raised in isolation, Anna is taught how to hunt and kill everything that makes its home in the monster-infested forest. However, her quiet life is torn apart when a group of visitors pay her father an unexpected visit. Forced to flee to the capital city, she must find her long-lost aunt, all while fighting to protect herself and socializing with other teenagers for the first time.
Grimm White-Eyes, a legendary barbarian warrior and Shield of the Isles, is accused of murdering the Islander High King’s brother. With a price on his head, he must flee his homeland and find refuge on the continent. Yet no ship will risk carrying someone of his notoriety. Unable to leave, he is forced to ally himself with the enemy, in hopes that he can continue to live his life as the gods intended: free.