Review: The Wonderful World of Scary Ass Shit 2

Your parents are lying bags of dicks. Everything in the woods: wolves, bears, and squirrels, aren’t just trying to eat you. It would be nice if they were, but there are other sphincter tightening horrors living in the woods that just want to be inside you: your body, that is.

The Aurora Wasteland exists, let’s get that out of the way right now. What matters more is that it’s larger and more prominent than anyone could have known. Spread across counties, countries, and notches…or whatever you want to call them. It’s everywhere, even in the most invasive places your grandmother would never tell you about. The strange and weird is like sand in your underpants.

Something is causing hikers to vanish on Mount Tekarra, which just so happens to be situated in the heart of the Brightness Falls National Park, maybe you’ve heard of it? It’s ok if you haven’t, it’s not really a come visit and expect to leave still living type of place.

Logan, Gabe, Monahan, and Jeff, having survived the cornfield maze creature, aren’t really talking about what happened to them. Mostly because they simply don’t understand it all. Since the merge, things have only gotten more confusing and weird. None of them are living the lives they remember, except they are…make sense? Because it really doesn’t to them.

Memories of their two lives continue to blend as each of them struggles to figure out who they are, what they are, and who they are…wait, did I say that already? Doesn’t matter, because the Aurora Wasteland isn’t giving them time to take things slow. Monahan’s co-worker Simone just so happens to be one of those missing hikers. You know, the ones from a few paragraphs up? With her newfound connection and lady boner for the Aurora Wasteland, Monahan sets out to find her co-worker while dragging her reluctant, apparent friends behind her.

As the book tethered makes its way through the group, a second book by the so-called discoverer of The Aurora Wasteland emerges. One that has been around for years, and has molded the lives of the team more than they know.

It’s ok to be confused and scared, but I should warn you that if you’re listening to this, then it’s already too late. The Aurora Wasteland has you. It knows you. There is no escape. Trust me, it’s better you just figure out what’s going on, for your own sake and sanity.

Review: The Return of the Knights

The Palace of the Dawn will soon be stormed. The most ruthless man of all time is one step away from assailing on Iovbridge and dethroning Sophie Delamere. The Queen of Knightdorn is now alone, with neither allies nor an army capable of rebuffing the enemy which is approaching her city. Everything appears to be over, until a mysterious young man, Elliot, makes his appearance.

Entangled in a web of lies and politics, Elliot will try to draw Walter away from Iovbridge and face him in the stronghold of Wirskworth. He will attempt to rekindle relations and revive the old alliance between the Queen of Knightdorn and Syrella Endor, the Governor of Wirskworth. Elliot’s mission will take every fibre of his will and if he fails, so shall the kingdom.

Game Of Thrones meets Greek mythology in this explosive epic fantasy story, packed with war, medieval lore, magic, loyalty and bravery. The first book in the series, The Dance of Light, will take you on an epic journey to a fantasy world of men and mythical creatures which will keep you spellbound till the very end.

Review: The Moon’s Eye

Explore a unique, new epic fantasy by A.J. Calvin, featuring species and gods not previously seen in other aspects of the genre. The Moon’s Eye is the first installment of The Relics of War series.

Chosen for advanced training by the god of war himself, Vardak is considered a paragon amongst his people, the Scorpion Men. Yet his position and training come with a cost: He must serve the whims of the god, with no questions asked. Only days after his training is complete, he is sent far away from his desert homeland in order to act as the protector of the Fire Maiden’s mortal daughter, Janna.

Janna has been tasked with the recovery of a magical relic known as The Moon’s Eye, but she has little worldly experience to guide her. The Immortals deem the relic’s recovery imperative, for it alone can combat the rise of the Soulless—those sworn to the fallen, nameless god of death. The Soulless are ruthless and powerful, and eager to wage war upon the land in order to appease the god they serve.

Though Vardak is skilled in battle, he must lead Janna through several perilous areas in order to reach the relic she seeks, pushing his abilities to the limit. Unbeknownst to the pair, the Soulless raise an army and begin their conquest, leaving a path of destruction in their wake. Will they secure The Moon’s Eye before all is lost, or will the relic itself prove to be their undoing?

“Calvin’s engaging epic tale opens with a dense and emotionally complex narrative… This exceedingly intricate fantasy will delight seasoned genre fans.” – Kirkus Reviews

Review: The Talisman of Delucha

Explore a unique, new epic fantasy by A.J. Calvin, featuring species and gods not previously seen in other aspects of the genre. The Talisman of Delucha is the second installment of The Relics of War series.

Ravin is an anomaly amongst those who use magic. He refuses to join the Council of Auras and tie his fate to the wizards, and long ago escaped a terrible fate amongst the Enlightened, called the Shadow Council by some. His escape gave him freedom few others with his power enjoy, and he means to keep it, no matter the cost.

Serving as an advisor to the Deluchan queen, Ravin learns a powerful relic is kept deep within the catacombs below the palace. War is on Delucha’s doorstep, brought about by none other than the council he fled from and their Soulless leaders. He resolves to retrieve the relic in order to combat the imminent threat, but collecting the Talisman of Delucha is not without its own danger.

As the Soulless’ army prepares to besiege the Deluchan capitol, Ravin makes one final, desperate attempt to secure the Talisman. The kingdom’s survival depends on his success, but time is not on his side.

Review: No Heart For A Thief

We are the stories we tell ourselves…even the lies.
The Thief, a great spirit, and her descendants have abused their ability to steal magic for centuries. When Kaylo starts to hear the song of other people’s magic, he must learn to hide from his people as well as the invaders. A gift or a curse, Kaylo may be able to save his people from the Gousht Empire that claimed their land with this stolen magic.

Eighteen years later, Kaylo still prays to the spirits, but not out of loyalty or love. He knows better than to rely on those selfish bastards for anything. While hiding in the forest from his foolish acts of rebellion, he encounters a girl, Tayen, being pursued by two soldiers of the empire. Against his better judgment, he risks facing the consequences of his past to intervene.

When Tayen attempts to run off seeking vengeance for her family, he offers to train her to wield her magic and a blade. If he can’t convince her to relinquish her need for vengeance and stave off the demons of his past, he’s going to get them both killed.

Review: Stalking Shadows

Dunewell and Jonas pursue the last villain on Jonas’s list…a Shadow Blade. Will the Lord of Order and the Grey Spider be up to the task of tracking and killing a master assassin?

Meanwhile, Lady Dru wrestles with her newfound powers as a Blood Lord and Master Vampire. Will she be able to control those new powers as she and Silas plan their attack on the infamous Blue Tower, which has stood impregnable for millennia?

Join them as the Bloodlines Reforged Saga continues in Stalking Shadows, book IV in the Lords of Order & Chaos Series (Book VII in the Bloodlines Reforged Saga).

Review: Quest

Sylvalla escapes Avondale castle and the life of a princess, in search of the adventure she’s always wanted.
Once found, adventure bites back.
Fortunately, she’s not alone. Unfortunately, her new-found companions are less than heroic. Jonathan, would rather make money than learn wizardry. Dirk, would rather live a long and happy life than confront danger. And at 150, old Capro would rather stop gallivanting, and harangue unsuspecting wizardry students about his glory days over a nice cup of tea.
Quest has everything, heroes, monsters, chases, escapes and a complete lack of true love.

A celebration of adventure fantasy, Quest is a quirky and original fantasy from award winning and USA Today Bestselling author, A.J. Ponder on behalf of Wizardly historian, F Fraderghast. Become a student of magic today, and discover the true fighter, warrior, and most unprincesslike Princess Sylvalla, as she battles for her place as a hero.

Review: Rise of the Sparrows

A cursed omen who dreams of death. A girl who calls fire with a wish. A group of resistance fighters who need the king to die.

Prophecy has brought them together, but will it destroy them too?

Rachael is no stranger to struggle: her parents abandoned her when she was five, she is homeless, and the villagers avoid her because they fear her prophetic dreams. Rachael is okay with that—if they leave her alone, they won’t harm her, and she can look after herself. But then she meets Cephy, and Cephy isn’t used to being away from her mother’s warmth.

When her father beats Cephy again, she burns the house and her family down with her magic. The scared villagers call on the White Guard to take them away and execute them, but neither girl is ready to die. Together, they escape into a world they know nothing about… towards a Mist Woman with dark plans and a resistance plotting regicide.

Rachael wants only to live in peace, but the resistance needs her, and it promises a better tomorrow for all magically gifted. It’s everything Rachael wants and more…
But is she prepared to commit the ultimate crime and claim the throne to get it?

If you like plot twists, kickass heroines, and dark destructive magic, then you’ll love the first instalment in this page-turning epic fantasy trilogy.

Review: Chronicles of Maradoum Volume 4

Gods and dogs. Apes, bandits, and cat-people. Wyverns and were-beasts. Arcane arts and assassins. Carnage and mayhem.

Travel back to the enigmatic realm of Maradoum with the fourth Chronicles, set in the same world as the Convent series, beginning with A Dead Wizard’s Dream.

From the forbidden forests in the downtrodden land of Paeu to the strange and secretive folk high in the Kutzian mountains, from the cracked black wastes of Zamphia to the lush jungle of Shala’Hyddin, please enjoy this collection of zestful and zany sword and sorcery short stories collected in one volume for your entertainment, including but not limited to battles with supernatural forces, zealots’ raids, succouring spirits, and tales of star-crossed love and togetherness.

Featured in Chronicles of Maradoum Volume 4:

“Nightingales”
“Dogs of War”
“Curse of the Sidhe”
“The Pygmy and the Bandits”
“Prophet’s Blade”
“Morkri and the Mouser”
“The Sorcerer’s Tower and the Were-Beasts”
“Dragon Stance”
“Shadows of the Damned”
“Kappas and Drowned Lizards”
“Undead Monkeys”

Review: Heliotrope

Teleo is a retired soldier descended from Mages, who were cast out of power generations ago. After years of war and sorrow, he wants nothing more than to live a quiet life on his farm and work his stonemason’s craft.

His wife and daughter had been murdered during a war raid several years earlier and his young son stolen by the enemy side. He spent years unsuccessfully searching for his son and returned home broken-hearted. At the local castle, he comes upon a war orphan stolen by his side from the enemy and rescues him from abuse, adopting him as his foster son.

Teleo is working as a mason at the castle when he finds himself in the middle of a coup. This launches a journey to protect his new family, uncover the secrets of the ancient ways, and reclaim the magic of the Mages.

Reviews © Copyright 2022 Korra Baskerville